Can I change the value of ExternalBehavior of BehaviorReference during runtime??

toon88

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Can I change the value of ExternalBehavior of BehaviorReference during runtime??
I want to change the value of ExternalBehavior referenced by BehaviorReference and change it to another ExternalBehavior when I eat a specific item.

Or can nodes be added during runtime?
 
Take a look at this post for a strategy on how to handle this situation:

 
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