Hello.
The moment the puppet master gets up, the character begins to move.
Puppet master is configured as in the documentation. Behavior Designer is just patrol.
What could be the problem? Thank you.
When the puppet ability is active you should stop the NavMeshAgentMovement ability. It should then resume when the puppet ability stops. This will take some modification within the Puppet ability. I will update this integration.
When the puppet ability is active you should stop the NavMeshAgentMovement ability. It should then resume when the puppet ability stops. This will take some modification within the Puppet ability. I will update this integration.