skinwalker
Member
Hello,
I have a problem with shooting transparent surfaces in HDRP.
1. UTPS
2. 2019.4
3. I have the default pistol setup which has a surface impact set to Bullet and when I shoot my transparent glass it leaves this impact
4. The material Im shooting at is using HDRP Lit shader and has base color set to black with Alpha = 85. Everything else is from the default pistol setup.
The other problem that I have no matter if the surface Im shooting at is transparent or not is that when I shoot the same place more than once there is Z fighting because the bullet holes are positioned very closely.
I have a problem with shooting transparent surfaces in HDRP.
1. UTPS
2. 2019.4
3. I have the default pistol setup which has a surface impact set to Bullet and when I shoot my transparent glass it leaves this impact
4. The material Im shooting at is using HDRP Lit shader and has base color set to black with Alpha = 85. Everything else is from the default pistol setup.
The other problem that I have no matter if the surface Im shooting at is transparent or not is that when I shoot the same place more than once there is Z fighting because the bullet holes are positioned very closely.