Cheo
Active member
Hello, here is a video showing some issues with the Line of sight bool on the Explosion script :
As you can see, a simple object like a crate can be protected from an explosion's blast by a simple wall, while a humanoid character will take damage despite having the same cover. I didn't mention this in the video but we should have some obstacle layer mask for the line of sight check, unless I missed something. Thanks in advance.
As you can see, a simple object like a crate can be protected from an explosion's blast by a simple wall, while a humanoid character will take damage despite having the same cover. I didn't mention this in the video but we should have some obstacle layer mask for the line of sight check, unless I missed something. Thanks in advance.