ChristianWiele
Active member
Hi,
for the third person view types the pitch values for a negative pitch are simply the negative Euler angels (going down like ...,+2, +1, 0, -1, -2 ...). But the Cinemachine integration provides the values as 360-x (..., +2, +1, 0, 359, 358, ...). This brakes my blend tree in the animatior as I rely on the raw values.
Thanks, Christian
for the third person view types the pitch values for a negative pitch are simply the negative Euler angels (going down like ...,+2, +1, 0, -1, -2 ...). But the Cinemachine integration provides the values as 360-x (..., +2, +1, 0, 359, 358, ...). This brakes my blend tree in the animatior as I rely on the raw values.
Thanks, Christian