Behavior Tree on gameObject looses the External Behavior from the field during play in Unity

Wartimer

New member
Hello!
Did anybody have this problem?
I put external behavior in the field of Behavior Tree component and when i spawn prefab, External Behavior field is empty. What can it be?

Thank you.
 
I haven't seen that occur before. Can you list the steps to reproduce in a fresh project?
 
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