Hello,
I am setting up a UCC character with a FPSMesh separated model using the demo animator and animation and when I get in the Crouch state my first person arms are translated vertically out of the camera fov. I have been able to correct that with a state changing the spring position value but the result is not acceptable. Is anyone would have any idea how I could figure out what's moving my arms when crouching? Could it be related to the crouching animation? Thanks for any help!
Standing:
Crouching:
I am setting up a UCC character with a FPSMesh separated model using the demo animator and animation and when I get in the Crouch state my first person arms are translated vertically out of the camera fov. I have been able to correct that with a state changing the spring position value but the result is not acceptable. Is anyone would have any idea how I could figure out what's moving my arms when crouching? Could it be related to the crouching animation? Thanks for any help!
Standing:
Crouching: