Arms problem when crouching in first person view.

farmisen

New member
Hello,

I am setting up a UCC character with a FPSMesh separated model using the demo animator and animation and when I get in the Crouch state my first person arms are translated vertically out of the camera fov. I have been able to correct that with a state changing the spring position value but the result is not acceptable. Is anyone would have any idea how I could figure out what's moving my arms when crouching? Could it be related to the crouching animation? Thanks for any help!

Standing:

standing.png


Crouching:

crouching.png
 
It looks like the animator used by the FPS Mesh Tool is also crouching so that is making the arms lower than they should be. You'll want to use a different animator for the arms that does not have a crouching animation.
 
Beat me to it..! Was just about to say that you should take a look at the demo animators, there's separate ones for the base character and the first-person arms.
 
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