I wanted my character to be able to kick at anytime, armed or not. So I created a Kick ability with "k" on the keyboard. That works well. I added to my assault rifle as Melee weapon ID 2 (Already had the weapon "butt" melee added). The left leg Hitbox is registered to apply the damage. I have a Target setup with the "Enemy" tag for testing. Melee ID1 applies damage just fine, but the kick never applies damage? (The kick ability is set to ability ID 200 and uses the same kick animations for the Body but setup under Kick in the full body layer and can only be used when not moving or aiming). When in Body mode, the kick registers the damage as expected. I'm thinking it has to do with Animator Audio but since I'm not using the animator states to activate to action I set it to 0 and added the state Name Kick. I've also tried unselecting it. I'm sure I'm just missing some simple setting somewhere that you'll quickly point out???