Announcements

Hi everyone,
I just finished improving the Reversed Rollback which is now finished.
I will add the Full Rollback later which is almost finished.
I will take care of the modules it is the priority to be able to publish the new version.
But I have to redo the whole part of the new inspector, I will try to recover the old version of the inspector, but it is not easy...
Sorry for the delay, but I needed to take a step back from this integration, however I am back and I will try to go as quickly as possible!
See you soon!
 
Hi Pesadelo, I just wanted to see if the asset is still being developed? Also, do you offer a demo/beta and is there a roadmap for upcoming features and a 1.0 release? Thanks
 
Hi everyone,
Sorry the update will be a little late, I didn't want to rush the inspector part,
But in future updates, I'll be implementing a traffic validation system for greater network security.
See you soon!
 

v.0.8 (Published)​

Note: Clean install required.

COMPLETE OVERHAUL:
  • Reconciliation interfaces added:
    • Network Components (Character and Camera)
    • Network MovementTypes and ViewTypes
    • Network Abilities and Inputs
  • Ability modules removed:
    • Replaced by Network Abilities
  • IsSpectator() conditions populated:
    • Spectator mode (Experimental: Server Debug only)
 
Last edited:
Hi everyone,
There are new process to setup Character and Camera, now there need convert Abilities, ItemAbilities, MovementType and ViewType.
Make sure the toggles are checked if you use NetworkObjectSetup, otherwise you can convert and reverse manually with the corresponding Setup.
If you spot any bugs with the new setup process, please let me know.

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I have started to improve the accuracy of Client-Side Prediction and Server Reconciliation but I need your feedback, to know if everything is working correctly, please remember to delete the "Assets/BloodCloudStudio/" folder before installing the update.
 

v0.8.2 (Published)​

Note: Clean install required.
  • Fixed reconciliation issues
  • Improvement of reconciliation interfaces
  • Removed NetworkCharacterInput states
  • Fixed hidden objects client world spawn (renamed local world spawn)
  • Fixed setup manager HUD network address
 

v0.8.3 (Published)​

  • Fixed remote interpolations
  • Added compressed vector3 direction
  • Fixed remote impacts
  • Added network agent run boolean
  • Fixed remote and owner network animator
  • Fixed remote and owner moving platform
 

v0.8.4 (Published)​

  • Fixed Unity 6 support
  • Fixed NetworkIdentity without NetworkInfo process
  • Use NetworkInfo* each time for clarity (*instead of NetInfo)
  • Use NetworkMasterAuthorityManager* each time for clarity (*instead of NetworkMasterAuthority)
  • Improved reconciliation
  • Improved rollback
  • Added animator reconciliation interface
 

v.0.8.7​

  • Patched rollbacks (work in progress) [server authoritative model]
  • Fixed handlers [client authoritative model]
  • Added NetworkUtility.ServerChangeScene(string newSceneName)
  • Some fixes
 

v.0.8.8b​

Note: Clean install required.
  • Simplified character and camera reconciliations [server authoritative model]
  • FIXED ROLLBACKS [server authoritative model]
  • Added NetworkUtility.ServerLoadAdditiveScene(connectionToClient, subSceneName)
  • Added NetworkUtility.ServerUnloadAdditiveScene(connectionToClient, subSceneName)
 

v.0.8.9​

  • Fixed UCC v.3.3.1
  • Fixed unmanaged data
  • Added UnityInputSystem support
  • Fixed camera rollback [server authoritative model]
  • Started fix network character inventory [server authoritative model]
 

v0.9f​

Note: Clean install required.

PARTIAL OVERHAUL:

  • Added Unity 6.3 LTS support
  • Added New Unity Input System support
  • Added Full Rollback support
  • Improved NetworkCharacterInput
  • Improved NetworkCharacterInventory
  • Improved NetworkCharacter
  • Improved NetworkCamera
  • Dissociated SyncInterval interpolations
  • Many fixes
*(don't forget to add the NetworkTimeManager to your scenes)
 
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