Animator Idle

epicever

Member
I looked at the idle animation for Katana as an example and it looks like it keeps transitioning to it repeatedly so the idle animation never plays fully if it's longer than 10 frames or so. Is there a way for the idle animations to play fully?
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It shouldn't be transitioning repeatedly to the idle state - if it is, something's gone wrong with your animator or item setup. You can check this by either using the Animator Monitor to log parameter changes (no changes should be logged when you're just idling with the item equipped), or by watching the animator during runtime (the blue bar repeatedly filling up on the animator substate indicates that the animation is just looping - a transition is indicated by a progress bar along the transition arrow).

If the animation is just looping but you're not seeing the full animation play, then you may need to check your animation's import settings - on the Animation tab, you may need to adjust the length of the loop on the timeline (or adjust the Start/End values) and ensure "Loop Time" is enabled.
 
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