I have a prototype where I'd like to have a pirate character increasingly drunk, the more rum he's had.
I could download several of these drunk animations from Mixamo for testing. Now when the character walks, runs (and probably in other animations) the "drunkenness" should be blended into the normal animations. So in 50% drunk, it should blend in 50% of the drunk-walk animation into the walk.
The same could, e.g., be done for an "injured" state.
As far as I understand the UCC state system, it is not meant for these kind of animation states.
Is there a good way to achieve this in UCC? Probably somehow with mecanim layers?
I could download several of these drunk animations from Mixamo for testing. Now when the character walks, runs (and probably in other animations) the "drunkenness" should be blended into the normal animations. So in 50% drunk, it should blend in 50% of the drunk-walk animation into the walk.
The same could, e.g., be done for an "injured" state.
As far as I understand the UCC state system, it is not meant for these kind of animation states.
Is there a good way to achieve this in UCC? Probably somehow with mecanim layers?