@EVG Hi, I took a quick look and what really matters here seems to be the relation between the current view type and how it affects the character rotation, that is if it affects it at all. If you try activating an ability that sets Allow Rotation Input to false while using the Third Person RPG view type for example, you'll see that you won't be able to rotate the character nor the camera, but you will be able to with the Adventure type. First person perspective related view and control types must be handling rotation in a way that make this parameter ineffective.
That's all I can say for now, hope this can at least give you a first direction.