zroc
Member
Guys,
Trying to figure something out here. I'm sure it's related to presets which at the current moment are using the stock presets, etc... But my character has the "Aim" Item Ability enabled by default and on spawn, the Item Ability is auto-disabled therefore no Aim can take place for melee weapons and shields. For my current little project I'm not using any shooter weapons, just melee and have created over 30+ items (swords, long swords, knives, shields, etc...) every one of them has the same effect due to the AIM Item Ability getting disabled on char spawn. In case you would ask/wonder, I've created all these new items based on existing UCC Melee Weapons, so every melee weapon at the moment has the same exact scripts, properties as the stock ucc melee weapons, just different mesh and rendering objects. So therefore, none of the states have changed, etc.
Thoughts?
Thanks much!
Trying to figure something out here. I'm sure it's related to presets which at the current moment are using the stock presets, etc... But my character has the "Aim" Item Ability enabled by default and on spawn, the Item Ability is auto-disabled therefore no Aim can take place for melee weapons and shields. For my current little project I'm not using any shooter weapons, just melee and have created over 30+ items (swords, long swords, knives, shields, etc...) every one of them has the same effect due to the AIM Item Ability getting disabled on char spawn. In case you would ask/wonder, I've created all these new items based on existing UCC Melee Weapons, so every melee weapon at the moment has the same exact scripts, properties as the stock ucc melee weapons, just different mesh and rendering objects. So therefore, none of the states have changed, etc.
Thoughts?
Thanks much!