GorkaGames
Member
I'm stuck on this. My AI agents don't die (They have been working fine all the time, this is just something new that I don't know how to solve it).
Health in the Attribute Manager drops to 0 and even I hear the sound when they are suppose to die on the death audio on the inspector's Character Health.
Ondeath event handler (on my code) doesn't fire either. Respawn component is like always, with the character respawner on "Start Location".
The strange is that it happens in all the scenes and in all the NPCs..... I've been doing lot¡s of tests but I don't find a solution. Any idea what may going on?
Thanks
EDIT: Solved. I had to restore the proyect from the cloud and now it's working fine again. I couldn't find any solution in the last 24 hours. It's quite wired.
Health in the Attribute Manager drops to 0 and even I hear the sound when they are suppose to die on the death audio on the inspector's Character Health.
Ondeath event handler (on my code) doesn't fire either. Respawn component is like always, with the character respawner on "Start Location".
The strange is that it happens in all the scenes and in all the NPCs..... I've been doing lot¡s of tests but I don't find a solution. Any idea what may going on?
Thanks
EDIT: Solved. I had to restore the proyect from the cloud and now it's working fine again. I couldn't find any solution in the last 24 hours. It's quite wired.
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