Adventure Creator (and DontDestroyOnLoad characters)

shredingskin

New member
Hello, I'm using UCC with adventure creator, I'm switching characters on runtime (while also letting AC instantiating them from a prefab).
I am assigning the character to the camera using
Code:
controlCam = FindObjectOfType<CameraController>();         
controlCam.Character = KickStarter.player.gameObject;

I also attached the same script to the TPC camera and calling it from the start function (the cameras have not "init on awake" ticked on)
It seems to be working, but when I change scenes with the same character and is not instantiated (is being kept in Dont Destroy on load), the jump seems to have a lot of horizontal force.

Any ideas what can be happening, or how is the workflow for this type of character creation ?
Thanks.
 
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