In ItemSetManager, it is already a "Sword" state when the sword is equipped. It is both needed for the enemy and the player, how can I set another state "Enemy" for just the enemy? Do I need to set a new state, for example "EnemySword", and copy the preset value of "Sword", then add the impact layer value in it? Does it have a more convenience way, for example, can I set two states at the same time when equipped?