jasontuttle
New member
Hi Justin,
I just upgraded from 2.0.3 to 2.0.4 and something seems broken with character collision detection. Before upgrading, my character's capsule collider butts right up against any object it collides with. After upgrading, (with no other changes to my project), my character's capsule collider remains offset from collison objects a lot. It pretty much never touches anything it collides with:
I ran a diff on CharacterLocomotion.cs between the two versions, and it looks like quite a bit has been changed, so I'm not quite sure what is causing the problem.
I just upgraded from 2.0.3 to 2.0.4 and something seems broken with character collision detection. Before upgrading, my character's capsule collider butts right up against any object it collides with. After upgrading, (with no other changes to my project), my character's capsule collider remains offset from collison objects a lot. It pretty much never touches anything it collides with:
I ran a diff on CharacterLocomotion.cs between the two versions, and it looks like quite a bit has been changed, so I'm not quite sure what is causing the problem.