Opsive

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nathanj
Nice!

Out of curiosity, are you using MLAPI for this?

And congrats!!!
GreedyVox
GreedyVox
Thank you and yes we are using MLAPI and converting over to Unity MLAPI
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nathanj
Very cool. And thanks for all your contributions to the community here! Very much appreciated - even though we haven’t started with it, we will get there ;)
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nathanj
Ok, sorry, one more question. What are you using for your AI? Are they network synced?
GreedyVox
GreedyVox
Thank you again, the GitHub for Unity MLAPI is up and running, everything working but needs a little tweak.
GreedyVox
GreedyVox
We are using the Deathmatch Addon BD as a template and mod it for our needs.
Our Ai only checks position and rotation every so often, only corrects when the Ai is way out of sync, target and last target sync instant if Ai changed it's behaviour on the Server/Host, allowing the BD tree to run on the client, both these techniques to minimise network traffic and smoother movement for Ai.
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nathanj
Yeah, cool. I have a similar approach with PUN but am looking forward to moving over. Thanks again!
GreedyVox
GreedyVox
Using MLAPI to sync the Ai position, rotation and BD variables.
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nathanj
Wait, except that I’m not using death match, that’s cool you got that network friendly.
GreedyVox
GreedyVox
Its an awesome Addon, the BD itself is worth its weight in gold.
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