Recent content by zsj

  1. Z

    question about CharacterIK

    testing is a good idea, i will do it. thank you!
  2. Z

    question about CharacterIK

    I'm learning from this excellent project, not for use for now, so my question looks strange maybe. I have read the quaternion theory and unity api, but it is still hard to understand exactly what they do.
  3. Z

    question about CharacterIK

    i have two question about characterIK, can someone explain to me? 1. void RotateHands() targetRotation = // what does it mean ? Quaternion.LookRotation(lookDirection, m_CharacterLocomotion.Up) * Quaternion.Inverse(m_Transform.rotation) * // then apply spring rotation...
  4. Z

    about ability IgnorePriority

    thank you!
  5. Z

    about ability IgnorePriority

    not actual runtime. i am just trying to understand the logic.
  6. Z

    about ability IgnorePriority

    i am reading the script in UltimateCharacterLocomotion.TryStartAbility. i cant understand why the ability can not be started in this situation: ability.IsConcurrent = false activeAbility.IsConcurrent = true ability.IgnorePriority = activeAbility.IgnorePriority = true...
Top