Recent content by vallcrist

  1. V

    Is there a way to permanently disable automatic ticking of trees?

    On our game we want fully manual control of each and every behavior tree that we run. We noticed we can add a BehaviorManager component to the scene and set it to manual, no issues there. However, there are some cases where we play a scene without the whole setup being there already, and...
  2. V

    Weird serialization bug in prefab mode

    So, we're having an issue that we're not sure is a bug on the newer versions or if we're misunderstanding some core concept on the usage of BehaviorDesigner. We plan on using the tool for the AI of our enemies, in order to do that, we were going with an approach of one BehaviorTree asset for...
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