Recent content by torrefaction

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    Missing UCC License

    My project was inactive for a while, and suddenly the asset store no longer shows my license. I've reached out to Unity support as well, but I'm curious if this has happened to anyone else or if there's a known reason for it?
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    DOTS release

    Hey y'all, I have been noodling on a problem I've got that I suspected would break down at scale with a non ECS system. When I was digging around for a solution, I ended up finding a post from @Justin mentioning a summer release of the DOTS version. Is that imminent or out already and I don't...
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    Finalik weapon look direction error

    I lied, animated aim direction is fixed the problem somewhat, but I'm having a hell of a time aligning the appropriate values so that the full auto doesn't clip when aiming up. Currently set at Vector3(-24.5,15.1000004,13.6999998) on Atlas
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    Finalik weapon look direction error

    I'm having the same issue described. As far as I can tell tweaking Animated Aim Direction isn't helping. I see net chatter about enabling the Use Animated Aim Direction toggle? Does Final IK Bridge already do that? The issue I'm having, which I think is the same as described is this: Reticule...
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    UCC + Ultimate Inventory + Deathmatch logic

    I do have a number of errors, but these errors are occuring on my main character. I can't quite figure out why these are occurring either. I've deleted all other instances of the databases, and the IDs seem to match the database I'm running.
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    UCC + Ultimate Inventory + Deathmatch logic

    I've iterated bit by bit to make sure each system was working. I had Ultimate Inventory and UCC working together, but I'm struggling with some behavior of the AI NPCs from Behavior Designer, and it seems to occur no matter which approach I take. The existing logic on decide weapons, and...
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    UCC Integration

    So, I'm struggling a bit out of the gate with how everything is defined. I feel like I can see the path towards integration, but I keep hitting little quirks. For instance, I'm trying to call the InventorySystemManager from Character Builder (after being passed from UMACharacterBuilder). I...
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    UCC Integration

    After some more experimentation, it DOES look like the problems are rooted in two issues. 1.)Expectations from Ultimate Inventory on the character at start. If I make sure the model exists when the bridge component and/or inventory component are run, I seem to not be hitting those conflicts...
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    UCC Integration

    Right now, my first thought was that I could just replace the base UCC inventory component, but I'm not seeing any examples or obvious ways to add the Inventory component and populate the data and collections. Am I missing something in the documentation around that?
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    UCC Integration

    So, I see some areas things may be going wrong, but I'm not certain of the right approach to take. I'm using UCC with the UMA Integration. I'm using UMA Character Builder fine, but the problem is the character builder adds both the item structure and traditional inventory, and doesn't separate...
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    UCC Integration

    I'll check it out, but locomotion works just fine until the moment I add the bridge. I have both A* with behavior designer navigating AI as well as UCC working fine on the Avatar. The second I add the bridge, the scene goes kinda haywire. I tried it with that conversion method you described as...
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    UCC Integration

    I'm struggling a bit with the UCC integration so far. Everything seems okayish until I add the system bridge component. It chokes right after start on initialization. I haven't even gotten to the point of adding items, outside of attempting to follow the demoscript using the empty database. Once...
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    UMA 2 - Howto

    So, for anyone else who may hit this issue...if your character is consistently disabling the items and losing the inventory, but the model appears in the hierarchy appropriately, simply make sure Yolan's script is at the bottom of the execution order. (There's probably a more clever way to...
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    UMA 2 - Howto

    When you say that they don't come by default, do you mean that default loadouts aren't working for you, and you're initializing the items at runtime? Seems like I could just extend Yolan's script if that's the case.
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    UMA 2 - Howto

    Did you have any problems with weapon mapping/equipping? I seem to ALMOST be able to get things to work, but I'm seeing some oddities with IK that I think are leading to some subsequent failures to equip. I can spawn with the controller, run around...aim zooms properly, UMA seems to work. But...
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