For anyone who is wondering, I just went to the Use ability in Item Abilities under the Ultimate Character Locomotion section on Character, and switched the Start and Stop Type to Axis. I added a second input and changed the names to Mouse X and Mouse Y.
Then next to the State for the Use...
I'm creating a Top Down 3D game where I would like the character to move and look in the direction of the left joystick, unless and until the right joystick is moved.
When the right joystick is moved, I would like the character to attack in the direction of the right joystick until you let go...
That solved it for me as well. Must have been something with collisions. Were you using Grabbit on your project? I know that can mess with collisions. I wonder if that was it.
I had this same problem. I switched from another controller asset to Opsive TPC. Fresh project worked fine. Existing project did not. Wondering how I can run this down. As I really don't want to start a fresh project, with all the work I've put into this one. Any ideas would be much appreciated.