When I destroy those UCC characters, these still exist, even if I switch scenes.
I guess the state has not been completely cleared. Is there a way to clear it?
hey justin , thanks for your help, it's really kind of you.
I have try the UnityEnginieUtility.ClearCache method in my project,but the mono memory still not released.
Could you show me a demo or I should do some additianal excute for the cache?
the next problem is:
It is seems this method...
I created a lot of UCC characters in the game. When destroying some characters, the memory is not released.
I used GameObject.Instantiate() to create many UCC characters, more than 100.
I used GameObject.Destroy() to destroy some or all of them, but the mono memory is never released.