Recent content by Thechuang

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    After the character is destroyed, the memory is not released.

    thank you for your time! I will dig deep in this issue and sync my progress with you. If you get more info please let me know. thanks
  2. T

    After the character is destroyed, the memory is not released.

    When I destroy those UCC characters, these still exist, even if I switch scenes. I guess the state has not been completely cleared. Is there a way to clear it?
  3. T

    After the character is destroyed, the memory is not released.

    hey justin , thanks for your help, it's really kind of you. I have try the UnityEnginieUtility.ClearCache method in my project,but the mono memory still not released. Could you show me a demo or I should do some additianal excute for the cache? the next problem is: It is seems this method...
  4. T

    After the character is destroyed, the memory is not released.

    I created a lot of UCC characters in the game. When destroying some characters, the memory is not released. I used GameObject.Instantiate() to create many UCC characters, more than 100. I used GameObject.Destroy() to destroy some or all of them, but the mono memory is never released.
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