Recent content by teigen

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    RCC V3

    just a quick follow-up: the "flying" doesn't occur every time you touch the car. it appears to be easiest to replicate around the doors of the car, and Nolan's movement speed has a direct impact on how far you potentially get launched (sprinting + jumping will produce a much more dramatic launch...
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    RCC V3

    I'm not seeing ApplyMovement within CharacterLocomotion, not sure what I'm missing there (probably something simple, I'm an absolute beginner stumbling through these scripts and C#/OOP as a whole). I did throw a Debug.Log(m_MoveDirection); into the CharacterLocomotion script and I did see a...
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    RCC V3

    running into a couple issues with RCC in the included demo scene: 1. when Nolan makes contact with the car, he is sent flying (distance/speed varies). I've unticked some layers in Physics >> Layer Collision Matrix, which does stop the car from making awful collision noises, but the wonky...
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