Hello,
Does anyone experiment strange behavior with Weapons fire?
All my Weapons do not respond correctly when fired.
For example:
From many mouse click some of them do no fire at all, I have to click many times to fire.
The Weapon do not stop fire and I have to click several times to stop the...
Hello, Thanks for sharing.
I am getting an error in BasicClimbSource line 53 ---float m_VertInput = Player.Get.UIS.GetAxis("Vertical"); ---
The name 'Player' does not exist in the current context.
Hello, so sorry for arriving late but I am having the same issue. Here what I can report.
It happen with URP if I bake Lights.
If I delete the baked Lighting everything work in the scope camera.
I dont know if is something about the Ultimate Character Controller/Demo/Overlay UniversalRP shader...
Is there any update on this said Climbing Pack? This is one of the must important Add on in a FPS, Is it?
UFPS can run, crumch, drive but it can't climb. :(
Hello,
I am using the Rewired Integration in my Android Game. Everything goes well with a GamePad but I do need VirtualControl as well because if the users has not GamePad they will not be able to control the Game.
As soon as I am using the Rewire I had to delete the UnityInput to be replaced by...
Thank you. I am very new in scripting is it possible to give me a brief example of calling GetActiveItem?
I have been trying to do something like:
if(Inventory.GetActiveItem(0))
{
//Do Something here.
}
But it doesn't work. :-]
Thanks
Hello,
Is it possible to know the Item is actually equipped?
Let say I have an Assault Rifle item and an Access Code Item in the Character. I want to check by script if the Access Code is Equipped so I can let the Character to open a door only if the Access Code is active, not if the Assault...