Recent content by Sever3

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    Replacing weapons in inventory

    Does this controller allow to implement the ability to store only certain weapons in inventory with the possibility of replacement? For example: replace pistol 1 with pistol 2, since you can only carry one pistol. These slots are like in counter strike - one for a rifle, one for a pistol. I...
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    After picking up the weapon again, it disappears from the character’s hands

    Anticipating your recommendation about testing in a new project, I did it and recorded everything on video - starting with installing the current version of the controller. I don't oblige you to watch this, just for the record) In this video, in a new URP project created on Unity 2021.3.32f, I...
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    After picking up the weapon again, it disappears from the character’s hands

    https://drive.google.com/file/d/1RUW9h60V_RivDTIB56YjvL7Nr0DtRHsp/view?usp=sharing Regarding your question - I use a timer. Regarding the settings as in the demo scene - I have the same bug in the demo scene... Although with an assault rifle (in the demo scene) such a bug does not happen -...
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    Empty item set

    Thank you for your help! I'll be looking forward to the update) If this is the case, I consider the topic closed
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    Empty item set

    No, on version 2021.3.0 I have the same bug, I'm starting to go crazy) In the video I use my own models, but I tested doing the same with your Atlas model - nothing changes. https://drive.google.com/file/d/13x7e33Y8F0BegvCw_Dm4y8gHrfGdbVGr/view?usp=sharing
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    Empty item set

    This is extremely strange, I understand, BUT On a new project, completely clean, this bug manifests itself in the same way! https://drive.google.com/file/d/1cfG8i5pfhRV0A_b8Sfd3A0SbZpC6ITsi/view?usp=sharing The only difference between you and me is the Unity version. You used 2021.3.0, and I...
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    Empty item set

    I created a new item set, it is empty Created a new player and got the same bug! Maybe I'm doing something wrong? I recorded my algorithm of actions on video: https://drive.google.com/file/d/1bJ1AcnEHPmEepmj7mho8Hpwpd70Hd9uL/view?usp=sharing
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    After picking up the weapon again, it disappears from the character’s hands

    If the weapon whose pickup you take is not in the character’s hands, the model does not disappear. But if the weapon is in the character’s hands, then when the pickup is taken, it disappears. https://drive.google.com/file/d/1VgkNsAgOrkPJcTyFGES5oFof-J7AEQAV/view?usp=sharing
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    After picking up the weapon again, it disappears from the character’s hands

    If I add an item to the default loadout, the problem is not solved - everything is the same The weapon item is added every time I pick up the pickup, and the model is disabled, as already shown in the video. As for the settings of the pickup - there is nothing to configure there - the video...
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    Empty item set

    It is difficult for me to determine what is written here, since I did not write it and my level of programming is different from yours. I recorded a video of what is being debugged in VS: https://drive.google.com/file/d/14W2MgM80Vzpnh3t7cS8TdMm1KK3scAzc/view?usp=sharing I tried to create a new...
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    After picking up the weapon again, it disappears from the character’s hands

    Hello, it's me again) I created a pickup. It works, but when taken again, the weapon disappears. I recorded a short video where you can see that when taken again, the item is added to the inventory a second time, and the model itself is turned off...
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    Empty item set

    I also noticed that for items that do not use the crosshair icon, it appears apparently from this empty item. I've recorded another short video that shows this: https://drive.google.com/file/d/1Sg5rQ1gZJ8tumtobXYE0sVvmF-oHtkLQ/view?usp=sharing
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    Empty item set

    I recorded video with this issue: https://drive.google.com/file/d/1UniTaQ7D13bTmBKm4CAfJto1NOVR05fm/view?usp=sharing
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    Empty item set

    I don't have any rules. I just created a new collection and that's it. This object with rules created itself. I don't need any rules. All items use my collection that I created.
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    Empty item set

    In the default loadout I only define weapon and ammo. Why does this additional item set appear and how to remove it? I only need a default loadout
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