Sorry to bother again in such a short amount of time, but I'm curious to know
Should I wait for the new update before trying to adapt my system? Is it going to change a lot?
I probably should have asked this before, but it didn't hit me until I reread the first reply.
A small update
Not all hope is lost! I'm working with it as a normal ability that can only be activated when using certain item definitions.
I'm currently digging to see how UCC actually controls melee animations. I really want to make it more ingrained into the UCC systems. Right now its...
Thanks!
I'm working hard at it. Haven't been able touch it much today but I'm going to try and work the code into an ability with a custom melee weapon script. I want to make it an almost seamless transition to get one system working or reverting back. Might take a little longer than I thought...
Just a tiny little bump. I've tried looking through the controller and try to grasp the ability system. From what I understand, the Use ability just channels the weapon script on the object itself. So I have to make a melee weapon inherited script, blank out the use function, and call the...
I have a system I've made that activates animations based on combo inputs. I'm trying to find a way to incorporate this into UCC but I don't know how I'd go about replacing the melee animation system without breaking everything else.
Any help or guidance in the right direction would be great!
I don't mean to bring up an old topic, but I'm also having trouble getting proper combos in. The issue is with the sequence option. I have 2 states set up with item substates of 2 and 3 respectively. I have allow combos selected and when I attack, I go through the moves just fine. The...