Recent content by Rin-Dev

  1. Rin-Dev

    Possibility of replacing the melee animation system?

    That sounds a lot easier than what I was trying to do! Thanks for the advice on how to advance forward with this.
  2. Rin-Dev

    Possibility of replacing the melee animation system?

    Sorry to bother again in such a short amount of time, but I'm curious to know Should I wait for the new update before trying to adapt my system? Is it going to change a lot? I probably should have asked this before, but it didn't hit me until I reread the first reply.
  3. Rin-Dev

    Possibility of replacing the melee animation system?

    A small update Not all hope is lost! I'm working with it as a normal ability that can only be activated when using certain item definitions. I'm currently digging to see how UCC actually controls melee animations. I really want to make it more ingrained into the UCC systems. Right now its...
  4. Rin-Dev

    Possibility of replacing the melee animation system?

    Thanks! I'm working hard at it. Haven't been able touch it much today but I'm going to try and work the code into an ability with a custom melee weapon script. I want to make it an almost seamless transition to get one system working or reverting back. Might take a little longer than I thought...
  5. Rin-Dev

    Possibility of replacing the melee animation system?

    No worries! I actually have a video that shows my system in action. It takes multiple button inputs based on an enum and a graph asset.
  6. Rin-Dev

    Possibility of replacing the melee animation system?

    Just a tiny little bump. I've tried looking through the controller and try to grasp the ability system. From what I understand, the Use ability just channels the weapon script on the object itself. So I have to make a melee weapon inherited script, blank out the use function, and call the...
  7. Rin-Dev

    Possibility of replacing the melee animation system?

    I have a system I've made that activates animations based on combo inputs. I'm trying to find a way to incorporate this into UCC but I don't know how I'd go about replacing the melee animation system without breaking everything else. Any help or guidance in the right direction would be great!
  8. Rin-Dev

    Question about Melee Attack Combo

    I don't mean to bring up an old topic, but I'm also having trouble getting proper combos in. The issue is with the sequence option. I have 2 states set up with item substates of 2 and 3 respectively. I have allow combos selected and when I attack, I go through the moves just fine. The...
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