@Justin I'm not 100% sure that will work well. The tree itself is being used to govern the actions of a turn based board game. If the tree isn't synchronized then the product itself may not be viable.
Here is the tree
Here are the variables
The Tree itself would have to have the same exact...
The current documentation that exists for multiplier support is for older versions of Unity https://opsive.com/support/documentation/behavior-designer/networking/
How could I use the Behavior Tree with Unity's NetCode rather than the deprecated UNET? Thank you!
My current version of Unity is...