Recent content by reticentroot

  1. R

    Multiplayer Behavior Tree Support For NetCode

    @Justin I'm not 100% sure that will work well. The tree itself is being used to govern the actions of a turn based board game. If the tree isn't synchronized then the product itself may not be viable. Here is the tree Here are the variables The Tree itself would have to have the same exact...
  2. R

    Multiplayer Behavior Tree Support For NetCode

    The current documentation that exists for multiplier support is for older versions of Unity https://opsive.com/support/documentation/behavior-designer/networking/ How could I use the Behavior Tree with Unity's NetCode rather than the deprecated UNET? Thank you! My current version of Unity is...
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