Yeah there's no risk of having things running as this isn't real time but it's good to know disable/enable is better than doing a Start.
What is the risk of doing a Start manually?
I'll try enable/disable shortly. Thanks.
Well basically my workflow is, I create a shared variable in the BD tab and then use it in code somewhere (obvs). The issue is I have no quick way of looking up what the type is without digging up the code I wrote earlier for that shared variable. It's obviously not a massive issue but it...
Hi,
I just noticed that there's no way to get the type from a variable in the SharedVariables list under the Variables tab... I think for the more basic types like bool it expands to show the type but for my custom types I get nothing...
Thanks!
Hi,
I am using Behavior Designer in a turn-based manner. I had assumed initially that ticking the tree would essentially cause it to re-evaluate but it looks like that any success/failures from the node evaluations persist per tick. So I tried using BehaviorTree.Start() instead and that seems...