Recent content by NLTK

  1. N

    About runtime weapon

    Maybe I can write a script to set a state "Enemy" when start?
  2. N

    About runtime weapon

    In ItemSetManager, it is already a "Sword" state when the sword is equipped. It is both needed for the enemy and the player, how can I set another state "Enemy" for just the enemy? Do I need to set a new state, for example "EnemySword", and copy the preset value of "Sword", then add the impact...
  3. N

    About runtime weapon

    When the enemy picked up the runtime weapon, it can both hit the enemies and the player. I want the weapon can both picked up by the enemies or the player, but don't want the enemy hit the enemies teamate, how to do this?
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