Recent content by natepac

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    Deathmatch Kit and Agility Pack

    Ok. I may just revert and use V1 of TPC and Deathmatch Kit so I can move forward. I'll switch back to UCC (V2) when it has all the abilities, deathmatch kit and integrations. I believe I can still get all this off the store with my previous purchases, but if I can't I'll be in touch. Thanks Justin!
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    Deathmatch Kit and Agility Pack

    Since Deathmatch Kit is really just using BD, do you see this mostly as namespace updating or is there some significant work here? Pretty much the same question applies to the agility pack too. I want to plan around this and work on other things if you'll get to this say by Thanksgiving or...
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    Deathmatch Kit and Agility Pack

    Just curious on the ETA on the Deathmatch kit with UCC and the agility pack. The agility pack would include abilities such as Cover, Climb, Ladder Climb, Swim...etc. Thanks Justin!
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    Animation Presets

    Yeah for sure (on authoring the animations at the speed you want) this is more to change your animations and any that I may get from the asset store. In either case I wouldn't be able to author them at the speeds I want and would have to rely on speeding up the animation controller.
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    Animation Presets

    Ah ok... I was afraid of that for either perspective as this is a game that you will be able to switch between both perspectives. I may have to write a system to manage this then. Are there any plans on your side to implement something that would handle this use case or is that a bit out of...
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    Animation Presets

    I can't find the information in your videos (I watched them all) or your documentation. All I want to do is use the different swing animations at different speeds depending on the melee weapon you have equipped. So a sword would be slower than say a dagger. Is there a profile for animation...
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