Recent content by Namadrama

  1. N

    Make AI run when hit

    To somehow clarify this question , Im trying to chenge behavior on hit by colider
  2. N

    Make AI run when hit

    Hi , Im kinda new to this and would love help . Im trying to make enemy change behavior and run when hit , First Thing I was trying was to send event using collision.gameObject.transform.GetComponentInParent<BehaviorTree>().SendEvent ("event"); but that dosnt work , The Within part of the...
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