Recent content by MarkusKer

  1. MarkusKer

    onStartFire / onFire event

    This is working great, @Absent83 how would you change the code to register the stop event too? Regards, Markus
  2. MarkusKer

    Tactical Behavior Pack surround task stops

    Hello, i am currently implementing the tactical pack and i noticed once all the AI's surrounded the object the task seems to stop. I also tried putting an repeater infront of it. Is there a way to keep the task continuing even after the Ai's reached their destination?
  3. MarkusKer

    Secondary Frag Grenade disables slot monitor

    Hello, i just double checked. After i change weapons the slot ui works. It only happens at the start and the weapon which is equipped. I am not using the Slot Item Monitor for the grenade but somehow if i enable the equip unequip ability for the left hand items this is happening.
  4. MarkusKer

    Secondary Frag Grenade disables slot monitor

    Hello, i have just added the secondary frag grenade but noticed that if i add the corresponding equip ability the slot item monitor of the first main weapon which is equipped is disabled. did i configure the equip ability wrong? Regards, Markus
  5. MarkusKer

    Execute OnDamage from other Object

    Hello, i read throught the documentation and was able to deal damage woth the "health.Damage(10)" method. But this dows not seem to trigger the damage visualization ability. I figured that this ability only gets triggered in connection with the OnDamage function. How can i deal damage to the...
  6. MarkusKer

    Surface Impact on skinned Mesh renderer

    i was not aware of the surface identifier. I will try that thank you :)
  7. MarkusKer

    Grenade Impact Damage and Explosion damage

    If you set the impact damage to for example 1. Does the explosive object apply the right amount of damage? Or do you have to set the impact damage amount to be the explosions damage amount?
  8. MarkusKer

    Surface Impact on skinned Mesh renderer

    Yes i have done that but it looks like is only applies the effect if the mesh is not a skinned mesh renderer. I have tested this with two simple cubes having the same texture. one has a mesh collider attached and is working as expected. The other one does not have a mesh collider attached and...
  9. MarkusKer

    Surface Impact on skinned Mesh renderer

    Hello, i am wondering what the best practice would be for the following problem. I understand that i can change the surface impact from the surface manager by assigning difefrent textures. The problem is however that the object also needs an collider for the effect to work. If i have an...
  10. MarkusKer

    Grenade Impact Damage and Explosion damage

    If i spawn the explosion in the scene with an simple instantiate script the demage is working. However if it spawn from the frag grenade object there is no damage. Only if i set the damage amount in the item assigned to the player it is working. Once i set the damage value on the item itself to...
  11. MarkusKer

    Non Dominant Hand IK Rotation

    Great to hear :) is there an planned date for the release of the update?
  12. MarkusKer

    Grenade Impact Damage and Explosion damage

    Yes i am using those components. Can i somehow prevent passing down those values? If the impact of the grenade object is causing the same damage like the explosion it is kind of weird and if i set the impact damage of to 0 the explosion is not causing damage anymore.
  13. MarkusKer

    Non Dominant Hand IK Rotation

    Hello, i have updated all the animations and as i read in the documentation it can happen that the position of the arms and hands are off. Due to look at body weight etc. I have assigned the Non Dominant Hand IK target and it is working great for transform position. Yhe problem i have is...
  14. MarkusKer

    Grenade Impact Damage and Explosion damage

    Hello, i am having the problem that if i change the damage value under the throwable object script of the grenade the thrown object itself is causing damage. i disabled this by turning the value to 0. If i do that and the explosion happens the player is no longer taking damage. If i spawn the...
  15. MarkusKer

    Surface Manager with Characters

    Thank you i will try that.
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