i am currently implementing the tactical pack and i noticed once all the AI's surrounded the object the task seems to stop.
I also tried putting an repeater infront of it.
Is there a way to keep the task continuing even after the Ai's reached their destination?
Hello, i just double checked. After i change weapons the slot ui works. It only happens at the start and the weapon which is equipped. I am not using the Slot Item Monitor for the grenade but somehow if i enable the equip unequip ability for the left hand items this is happening.
i have just added the secondary frag grenade but noticed that if i add the corresponding equip ability the slot item monitor of the first main weapon which is equipped is disabled. did i configure the equip ability wrong?
i read throught the documentation and was able to deal damage woth the "health.Damage(10)" method.
But this dows not seem to trigger the damage visualization ability. I figured that this ability only gets triggered in connection with the OnDamage function.
How can i deal damage to the...
Yes i have done that but it looks like is only applies the effect if the mesh is not a skinned mesh renderer. I have tested this with two simple cubes having the same texture. one has a mesh collider attached and is working as expected. The other one does not have a mesh collider attached and...
i am wondering what the best practice would be for the following problem.
I understand that i can change the surface impact from the surface manager by assigning difefrent textures.
The problem is however that the object also needs an collider for the effect to work. If i have an...
If i spawn the explosion in the scene with an simple instantiate script the demage is working. However if it spawn from the frag grenade object there is no damage. Only if i set the damage amount in the item assigned to the player it is working. Once i set the damage value on the item itself to...
Yes i am using those components. Can i somehow prevent passing down those values? If the impact of the grenade object is causing the same damage like the explosion it is kind of weird and if i set the impact damage of to 0 the explosion is not causing damage anymore.
i have updated all the animations and as i read in the documentation it can happen that the position of the arms and hands are off.
Due to look at body weight etc.
I have assigned the Non Dominant Hand IK target and it is working great for transform position. Yhe problem i have is...
i am having the problem that if i change the damage value under the throwable object script of the grenade the thrown object itself is causing damage. i disabled this by turning the value to 0. If i do that and the explosion happens the player is no longer taking damage. If i spawn the...