Recent content by MallNinjaMax

  1. MallNinjaMax

    ItemAbility that was made to fill an attribute is disabled when attribute reaches minimum

    I have a completely stock ItemAbility that currently just adds +1 to an attribute for the character when a button is pressed. I'm still following the trail through the code, and it looks like the IsValid() function in the AttributeManager class, is disabling the AttributeModifier in the Ability...
  2. MallNinjaMax

    Issue adding custom weapons

    When you import the model into Unity, make sure that the barrel is pointing 'forward', which is the positive Z-axis direction.
  3. MallNinjaMax

    My ItemAbility appears to ignore the Animator Controller for my FP Arms

    Question: I noticed the docs say that the ItemAbilities do not use a priority stack, when the order they were in was actually the source of my problem. It seems to only affect Reload, but I think I might have run into other strange behavior with it (I've been unable to reproduce it yet, though)...
  4. MallNinjaMax

    My ItemAbility appears to ignore the Animator Controller for my FP Arms

    Got it! I had two of them because one is the default (which I disabled) and the other was one I was planning to modify. I changed the input type on the duplicate, because I wanted to see how many of your abilities I could hijack for my custom weapon control system. These two things actually had...
  5. MallNinjaMax

    My ItemAbility appears to ignore the Animator Controller for my FP Arms

    When I disable them I'm back to where I started: I don't see the (Active) tag show up but the reload ability does function (the gun reloads and I can fire again), but no parameters are passed to the Animator Controller. If I disable the WFAE for "Reload" but activate it for "Reload Complete" I...
  6. MallNinjaMax

    My ItemAbility appears to ignore the Animator Controller for my FP Arms

    I spent another two hours on this, but got nowhere. I added animation events (had to duplicate one of your animations to make it readable so I knew what to put in the fields for the animation event), checked "wait for event" (with variations of these), and still nothing. The Slot0ItemIndex is...
  7. MallNinjaMax

    My ItemAbility appears to ignore the Animator Controller for my FP Arms

    Here's the scene, if you want to peek at it at some point. I've been pouring over the docs, the demo, the tutorials, etc. for hours (days if you count my earlier attempt with regular abilities). I feel like it's something pretty dumb that I just overlooked, but I've also gone over what seems...
  8. MallNinjaMax

    My ItemAbility appears to ignore the Animator Controller for my FP Arms

    Thanks, I didn't know about that. That said, the Reload ItemAbility is still ignoring my animator controller. It's not updating the Slot0ItemStateIndex. It doesn't play the animation.
  9. MallNinjaMax

    My ItemAbility appears to ignore the Animator Controller for my FP Arms

    I'm trying to hook up the Reload ItemAbility to my FP Arm's Animator Controller. I created a new controller but it contains all the original parameters. The gun fires and reloads fine, it just doesn't update the AC. Maybe I'm missing something? Unity version: 2018.2.7f1 UCC version: 2.0.2
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