Recent content by LT.

  1. LT.

    UCC & UIS - Weapon Disappearing when rotating camera

    For everyone else who experiences this. The cause was the Object Fader script on the Opsive Camera. To fix, adjust values "Start Fade Distance" and "End Fade Distance" to lower so it stops trying to fade your character just because you have a standard RPG follow view set up (??????). In HDRP...
  2. LT.

    UCC & UIS - Weapon Disappearing when rotating camera

    This appears to be a bug in UCC and HDRP. It can be re-producted by following these steps: Create a brand new Unity 2021.3.26/27f1 HDRP Project. Add a character model to the project. Set up the character in UCC for 3rd Person Adventure. Adjust the camera Z offset so it's about 1.2 behind the...
  3. LT.

    UCC & UIS - Weapon Disappearing when rotating camera

    I have done further isolation testing: Created a new Unity 2021.3.26f1 HDRP project. Imported UCC + a different character model. Before I even set up a weapon and just tested if the basic controller was working it is clipping the character itself. This is UCC in a clean project. I don't know...
  4. LT.

    UCC & UIS - Weapon Disappearing when rotating camera

    I've done some further testing. I edited the weapon and exported a version that has a bone, so it can have a skinned mesh renderer. I set up the new weapon in UCC and with "Update when Offscreen" ticked on it still makes the weapon disappear when rotating the camera. I've tried manually...
  5. LT.

    UCC & UIS - Weapon Disappearing when rotating camera

    It seems to be a mesh bounds problem yes. It also only happens when the 3rd person camera Z offset is set higher than 1. However it's a Mesh Renderer applying the material not a Skinned Mesh Renderer. So you can't select update while offscreen. I could select that for the right-hand glove...
  6. LT.

    UCC & UIS - Weapon Disappearing when rotating camera

    I have an odd problem where the player's weapon and sometimes the hand holding it will disappear when rotating the third person camera. The only fix has been to zoom out the camera by changing the Z Look Offset. Things I've already checked tried: - weapon mesh bounds - they are fine...
  7. LT.

    UCC + UIS Integration Setup - Ammo Category missing.

    On step 4 of this documentation: https://opsive.com/support/documentation/ultimate-character-controller/integrations/ultimate-inventory-system/ It says "Ensure the Character Inventory Bridge component references the Equippable and Ammo Item categories." However, the Inspector view in the...
  8. LT.

    Adventure Movement not set active

    I understand, is something in UCC code forcing that one to be used and ignore transition conditions?
  9. LT.

    Adventure Movement not set active

    I'm not sure if you are misunderstanding me or being deliberately vague for some strange reason. We plan to create our own animator controller. We need to understand this behaviour so we know how UCC works. What is making it default to Combat Movement, is it the transition settings, if so, what...
  10. LT.

    Adventure Movement not set active

    Ok, I have performed a test. When you make the Adventure Movement transition conditions identical to Combat Movement, then delete Combat Movement, it still does not use Adventure Movement. Can you please explain this behaviour? Can you please provide an example of how to change the transition...
  11. LT.

    Adventure Movement not set active

    So you are saying, when you create a Character through Character Manager, and select Third Person Adventure for the "Third Person Movement" type, it's expected and NORMAL behaviour for it use Combat Movement? Perhaps it would be helpful to explain how the animator transitions should be set up...
  12. LT.

    Adventure Movement not set active

    I am still experiencing this behaviour. A character is built with Third Person Adventure movement. When you look at the animator while in play mode, it is actually using Third Person Combat no matter what conditions you set. Is this being forced somewhere?
  13. LT.

    UCC and UIS Integration problem

    No problem. My Unity version is in the original post above.
  14. LT.

    UCC and UIS Integration problem

    Update: If you do not save the duplicate database in Assets root, if you attempt to put it in any subdirectory for organisation purposes, the duplication fails. It will work if you just hit save immediately in the suggested location. This should be documented.
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