Recent content by lookscozylabs

  1. L

    Wander problems

    I was able to resolve without the bool check fix mentioned above by changing IAstarAIMovement's SamplePosition protected Vector3 SamplePosition(Vector3 position, ref bool valid) { GraphNode nearestNodeToAgent = AstarPath.active.GetNearest(agent.position).node; GraphNode nearestNode =...
  2. L

    Wander problems

    I'm seeing the same issue with Wander. Just downloaded the A* integration today from the website and that bool check line in OnUpdate is still the old code: if (!HasPath() || HasArrived())
Top