Recent content by leipea

  1. L

    Help with behaviour tree - Seeking and Exploring

    Yes. That worked! Thank you. I switched the abort type to just low priority and it fixed it. Really appreciate all you help.
  2. L

    Help with behaviour tree - Seeking and Exploring

    So, I tested it with a Wait and log value node after the seek node. but as you can see, the seek node returns a fail and the wait node doesn't get triggered. Then the agent gets stuck in the loop. The loop is: 1. Agent tries to seek random. 2. Then see's the player with Can See Object 3. Seeks...
  3. L

    Help with behaviour tree - Seeking and Exploring

    Hi all. I'm relatively new with the behaviour tree designer but I am trying to implement a behaviour tree for an enemy that goes off and explores certain areas on the map but as soon as it sees the player it chases after them. It's exploring behaviour works but as soon as it sees the player...
Top