Recent content by kdgalla

  1. K

    Modular Trees?

    I see that you can assign it in the "inspector" tab in the behavior tree editor, but I was actually wondering if it was possible to assign it without editing the tree. For example: I create an external tree called GoblinBehaviorTree that has a reference tree node for the attack. Now I create...
  2. K

    Modular Trees?

    Thanks, Justin. I don't know how I missed that part of documentation. One thing though- Using a reference tree node in my tree, is it possible to assign which external tree to assign in the Unity inspector? Similar to how shared variables are exposed and you can assign their values per instance...
  3. K

    Modular Trees?

    Hello, I've played around with Behavior Designer on and off for a few days and easily managed to come up with that really common basic AI pattern: patrol until it see's the player, then pursue the player, attack when close enough, but give up if the player is out-of-sight for too long. I was...
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