My goal is to save the variables (both global and of one or more behavioral trees) to the file system in json format. Maybe later it could be binary, but I prefer a readable format first for testing purposes.
Hi,
New here, currently researching the option to use Behavior Designer for an app. What I'm wondering is if it is possible to serialize/deserialize GlobalVariables and BehaviorTree.Variables to/from a file. The regular UnityEngine.JsonUtility doesn't seem to work (variables have there old...