Recent content by joeuser

  1. joeuser

    Trail Effect for Projectile

    In the doc it shows trail effect only under Melee Actions Extra Module options.
  2. joeuser

    Trail Effect for Projectile

    Thank for the response. I don't see trail effect as an option on the Extra Module Group. I only see Scope, Dry Fire Substate, Look Sensitivity, Slot Item Monitor, and Prevent Dry. Is that an add on? thanks
  3. joeuser

    Trail Effect for Projectile

    Is it possible to use just a Trail effect for the projectile on a weapon? Something like a beam weapon? If so how? thanks
  4. joeuser

    Using a Particle as a Projectile

    thx. I'll give it a try.
  5. joeuser

    Using a Particle as a Projectile

    I have a particle projectile with a beam and a trail. Is there a correct way to set that up on a pistol/rifle? I have it setup on the shooter module group and the projectile module group on the weapon prefab however is does not function correctly. Thanks much
  6. joeuser

    Reticle in Top Down shows white square

    Thanks. I checked and it's on the Assault Rifle. Where else does it belong? Crosshair Monitor in Canvas? Please advise. thanks much.
  7. joeuser

    Reticle in Top Down shows white square

    This may be a silly question but I added a reticle sprite to the center crosshairs property and now i have a reticle and a large white box. Any thoughts? thank you
  8. joeuser

    Importing the Input integration causes 153 compilation errors

    ok..question...now i get errors because the locomotion handler scripts are using the old input types like getaxisraw??? did i miss something?
  9. joeuser

    Importing the Input integration causes 153 compilation errors

    Jaakk0S - thanks...worked for me.... time saver!!!
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