So I see where some confusion is. I was trying to set up a new scene and couldn't get the navmesh to bake. I dont remember having to do this in 2018 so maybe it will help you.
I created a Plane GameObject then opened Navigation. I clicked Object Tab and clicked on the Navigation Static...
The Shield reference is the Shield script on the Item I think. In this case, it's the Shield script on the Axe.
Line 37 - starts with m_Character, is throwing the null reference exception. When I pick up the Axe the console reports a null reference exception and the collider isn't enabled. It...
I'm using Unity 2019 and able to bake the nav mesh to get the AI agent to work. When you open Navigation (Window-AI-Navigation) in Unity 2019 is the bake option grayed out? I know they moved this window between versions so it was confusing for me to find at first.
Hello,
I'm trying to set up my character with an Axe that can block or parry. I followed the item pickup video to set up the item similar to what the Katana looks like in the demo. I attached the Shield Collider script to the 3rd person prefab so when the Axe is picked up the 3rd person prefab...