Recent content by irilox

  1. I

    Give item to player

    Thanks Justin. I worked it out with inventory.PickupItemType() and inventory.AddItem(). But instead of setting manually the reference to the character (with [SerializeField] protected GameObject m_Character; ) I would like to detect on my IInteractableTarget which character is interacting with...
  2. I

    Give item to player

    Hi, I created a chest. When the player is interacting with it it instantiates one or more itempickup prefabs (that the player can walk to and pickup). But I would like to give the items immediately to the player instead of instantiating the itempickups. What would be the best way to do this...
  3. I

    Inventory Pro

    chrisk, I'm not waiting for Rucksack integration because I posses Inventory Pro ...
  4. I

    Inventory Pro

    Hi Justin. Any news if Inventory Pro will be integrated someday?
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