Hey Justin, thank you for the quick response. I'll use this referencing approach for external trees. Dynamic variables don't seem to work in external trees or scene based trees. Is there a way to debug dynamic variables at runtime?
Thanks
In Unity 2020.2 I have been running into issues with variables. If I assign a gameobject with a mapped variable it returns null at runtime. The same is true with dynamic variables. I've tried testing this in an empty project and I get the same results. Am I missing something?
Thanks