Recent content by HaraldHeide

  1. HaraldHeide

    Selfdriven WildLife

    Would be great to have a forest terrain filled with autonomous wildlife (thirdperson agents) like deer, wolf etz. doing things with abilities like eat, drink, sleep, flee, hide, attack, die, spawn etz. controlled by UCC and a behavoiur tree. maybe interacting both with each other and also...
  2. HaraldHeide

    Issues with UCC integration?

    Ok got it now. Inside AgentNolan - rig - root - ... ORG-hand_R is the AssaultRifle object beneath Items having the Animator component with the Apply Root Motion checked. Unchecked this and thingie looks to be working just fine... Should preferably be unchecked in the last integration package...
  3. HaraldHeide

    Issues with UCC integration?

    Got the same problem with AgentNolan not holding assault rifle when testing project, Meele scene works fine. First and third person Nolan works fine. Prefab AgentNolan is holding the rifle. DId not quite get the Apply root motion uncheck commented on above. AgentNolan's Animator component...
  4. HaraldHeide

    Avater keeps mouth open

    Hi, Tried to set up Realistic Alien from Super Game Characters with UCC as example where using UCC with Behavior Designer. Mostly works, but having a problem with the alien not being able to keep his mouth shut afterwards.. :) Remember having a similar problem with MORPH 3D characters. Also...
  5. HaraldHeide

    Autonome Animated Natural Wildlife

    Goal: Having GIM RedDeers and a GIM Wolfs wandering around in a woodland terrain, occasionaly seeing and chasing and fleeing. Regularly Needing eat drink sleep. Behaving totally automatic like in real life with beatufil animations. Using animatorcontroller, C# scripts and Behavior designer...
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