I want to know how to adjust the collision detection time of melee weapons, I found that in my project, the collision detection time of melee weapons is too short to hit the target correctly.
I found that when I set the reload ability to not allow rotational input, I couldn't continue rotate after I got stuck. That seems to mean the character is still reloading.
CAN SOMEONE HELP ME
At first I found this problem in my own project, then I went back to the demo project and found that the problem persisted. When I stood still and fired, reloaded, and then immediately pressed the "A" key to move the character (moving the character as soon as the reloading action started), the...