using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using BehaviorDesigner.Runtime.Tasks;
using BehaviorDesigner.Runtime;
public class VAR
{
public string testName;
public InteruptByStrategy interrupt;
}
[System.Serializable]
public class SharedTestVAR ...
Hi Justin, I have figured out how to reproduce this error, the problem may be caused by my custom shared variables which have cycle dependence.
Step 1: Create an empty game object attached behavior tree
Step 2: Create a one shared variable V and one task T(they hold references to each other)...
Hi Justin, I tried to reproduce it but i failed. but theres one thing could be help, before the error happened I noticed there are two variables (my custom sharedvariable) with the same name displayed on the inspector. it pumps some error messge through unity console at beginning, then i...
I tried to make a simple template of an external behaviour tree, so I could quickly make some similar external behaviour trees.
What I did was duplicate a gameobject attached behaviour tree several times, and I also made a prefab of that template. i can't remember clearly what i did because...