Recent content by Deckard_89

  1. D

    Footsteps on AI walking always sounds like they are on my camera

    Do your prefabs' Audio Sources have their Spatial Blend set to 3D?
  2. D

    Dropped Mag Appearing Twice

    First Person Controller 2.1.8 Unity 2018.3.14 I have set up my own Pistol weapon, but for some reason two clips are dropped during a reload. Any idea why this could be? It does not happen with Nolan in the demo scene. There is no error message.
  3. D

    Melee Weapon: Animations & Colliders

    When setting up a melee weapon that has two attack animations, do the Melee Weapon and Melee Weapon Properties scripts need to be applied twice(one for each attack animation), even if they use the same collider?
  4. D

    Pistol State Not Saving

    I am having an issue in 2018.3.14 & latest First Person Controller, in which configuring an Aim state for the pistol in play mode is not saving, despite pressing the "persist" button. It does save whilst still in the scene, as in, I can exit play mode, then enter play mode again, and the state...
  5. D

    Blocking Reloading

    How can I prevent reloading while running - and vice versa, using First Person Controller? Rather than making states for each weapon, can it be done on item abilities, so each of the abilities block each other?
  6. D

    Version 2.1.5 Release

    Does this update fix the Final IK jittering craziness from the last version?
  7. D

    Loot

    You can make pickups such as weapons and ammo. You can also spawn items when a character (or object) is killed / destroyed. You can see an example in the demo scene.
  8. D

    Melee Look Sensitivity

    Ok, which script would this be in? I can't find any reference in ShootableWeapon.cs
  9. D

    Melee Look Sensitivity

    Sorry, where is PlayerInput? I know of Unity (or Rewired in my case) Input, and that has LookSensitivity settings, but's it's just the camera turn sensitivity as far as I can tell. The issue is the difficulty in getting the character to aim and fire, on both melee and shootable weapons. In...
  10. D

    Final IK Bridge & Update 2.1.4 Problem?

    Hi Justin were you able to Fix the Final IK issue? Removing Smoothed Bones does not solve it properly unfortunately. It must be possible, since you had it working pretty great in the earlier version.
  11. D

    Melee Look Sensitivity

    For melee weapons in 3rd person, is there an equivalent setting somewhere to the Look Sensitivity setting on Shootable Weapon components? In confined areas, characters often can not "Aim" the melee weapon. On guns this can be fixed by lowering the Look Sensitivity. Edit: Actually it seems Look...
  12. D

    How to Configure Camera for Enclosed Spaces

    Ah, perfect! The Collision Anchor Offset is what I was missing. Thank you.
  13. D

    How to Configure Camera for Enclosed Spaces

    Sorry, I still have not worked this out. Could use some advice here.
  14. D

    Shootable Weapon events?

    Yeah, On Use events would be very useful (to be set per item, rather than on the use ability).
  15. D

    How to Configure Camera for Enclosed Spaces

    In my 3rd person game the player can enter vent shafts that are large enough for a crouched character to fit. To accompany this, I created a state for the camera so the look offset moves very low when the character crouches. However, when the character enters the area, the camera cannot cope...
Top