Do you think you would go into a little more detail (just to satisfy my curiosity)? Why couldn't DeterministicObjectManager move objects in a deterministic fashion within Update?
Hi!
I was wondering if it would be possible to perform character movement in Update (as opposed to FixedUpdate). I have some other components that move in Update and the discrepancy creates some noticeable jitter. I see that some interpolation is done in Update but ideally (for me) all movement...
I was actually able to greatly improve the performance by being more selective with the Collider Layer Mask on the Ultimate Character Locomotion component.
Hi - I purchased the third person animation controller for a multiplayer swordfighting project I'm working on (love the feel of the controller btw).
I have the controller on the player object, as well as on all the AI fighters. I'm hitting performance issues due to when I increase the number of...