Recent content by daphii

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    External Behaviour Trees Best Practices

    Thanks for your reply! To outline my question a bit better: In my last projects I had 3 enemy types, which instead of sharing a whole tree, just had identical trees, so I had to constantly make the changes in 3 spots. When I created the bosses, this became a bigger problem as I now had 13 more...
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    External Behaviour Trees Best Practices

    Hello! For my last project with BD, I surely didn't take advantage of what it was capable of, and I don't think I quite understood it until i was too late in the project to rewrite it all. This time I want to try to better utilize what it is capable of, so ive been going through the docs a lot...
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    Tree Design

    This is such a good idea! I think I'd rather plan it that way as well! Thanks for the tip!
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    Disambiguating Conditionals

    Hello! As I find myself trying to design trees, I'm having a hard time deciding on which conditionals to use. Conditional Tasks, Evaluators, and Aborts all seem like they could in theory solve my case, but how to decide which is the best to go with for tree flow? I've read through the docs...
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    Tree Design

    This is more of a general question that I would love some input on! When designing trees, do you try to map out the whole thing at once and then build tasks, or do you build your tasks along the way, or maybe something else entirely? I'm using draw.io to map out ideas, so I can get a better...
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    OnDrawGizmos

    Thanks for your quick reply, that makes perfect sense! I think I was focused on it disappearing so quickly after starting, that I couldn't tell if it was actually running in play mode, or I was just seeing it for that moment when everything was loading! Adding a repeater quickly showed me that...
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    OnDrawGizmos

    I am just getting started with BD, and I'm really enjoying what ive seen so far! I am trying to implement a version of the behaviour tree tutorial's CanSeeObject in my own project, and everything seems to be working well so far, but ive come across a small snag i cant seem to sort out...
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