This is the raw basic character setup. Straight Character Creator, Navmesh agent.
The Behavior tree I tried a few things.
Sequence -> RotateTowards
Repeater -> Sequence -> RotateTowards
Sequence -> Wander
Sequence -> RotateTowards
Sequence -> Move Towards
Move Towards had the "best"...
I'm working on a top/down game and it's in the early phases of setting up.
As it currently is, there's no cursor so controls with a mouse is difficult and jumpy.
Something like Diablo where the character always faces the cursor and it seconds as a way to target enemies.
When I migrate to...